Reddit ksp mods. 5M subscribers in the KerbalSpaceProgram community.
Reddit ksp mods This one offers fairings for your payloads in any shape and size. 5M subscribers in the KerbalSpaceProgram community. First, I don't use steam. x version of the Outer Planets Mod works with KSP 1. For graphics you'll want to look at Texture Replacer. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. 12 and Kopernicus for 1. KSP 1 Mods I've seen two mod We are Reddit's primary hub for all Also keep in mind that mods often work fine even if they're not flagged as updated to the version of KSP you're using (if you're not sure, look the mod up, ask the community or test them yourself; usually everything that's compatible with 1. hi I found your post, thank you. you need to set it to 1 month like its supposed to to get to the mun. Several mods have restrictions in place to avoid working with 64 bit versions of KSP on Windows. edit - formatting - Reddit eats urls with parenthesis Try out my Community Lifeboat Project modlist. g. Tried out these mods alongside u/spartan117058's suggestion as well. Which mods will be best to increase visual fidelity? When I check 1, for example Astronomer's Visual Pack 4k Textures, i notice that on the side screen it lists a bunch of other mods under the relationships tab. 12 Reply reply More replies More replies The Kerbal Space Program subreddit. Visual Mods:Environmental Visual Enhancements, Scatterer, Astronomers Visual Pack, TUFX (install BallisticFox's, Zorg's and Emilius73's configs), Planet Shine, Distant Object Enhancement and Parallax (if you have a pretty beefy computer). However, this subreddit also has a great resource for finding mods, namely The Mod List. The MultiPlayer mod is getting there version . For QOL: better timewarp, trajectories, KER, EER. For all your gaming related, space exploration needs Related Kerbal Space Program Sandbox game Space simulator Gaming Sim game forward back r/spaceengineers This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. I'd also recommend all the mods by Benjee (reDIRECT, SOCK, Habtech, etc) they have a consistent style also that matches. It includes 33 Mods in total that all work together. It's also the second best place to find new mods, because you can filter them by category (e. It's the Wolf Logistics Systems mod from the same guy who made the MKS/USI suite, they're all built to work together. 0 or Better time warp. . ), consider trying USI life support instead. SCANsat. JNSQ. 8. SSPX. Time control 2. 10, mods tend to signpost which version works on which game version on the download page but for part mods you can sometimes find it doesn't matter too much. It does have some problems like not having bulk life support and stacking the small ones in the dozen is very laggy. Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. KSP 1 Mods I Don't like how the stock contracs expect me to land in the I used CKAN to download all the mods for this career. I use probes before crew and 2. The mods I currently use are Bdarmory extended and BDarmory plus, if there are any military mods that will work on the newest version of ksp (it doesn't need to be up to date as long as it works) please tell me, if there aren't any weapons mods pleas tell any mods that will enhance space and air combat vehicles. I highly recommend the Near Future, Stockalike Station Parts, and other mods by Nertea. Basically install everything by Neartea, since it's a consistent artstyle - ReStock will make Vanilla match that style. The Kerbal Space Program subreddit. A CPU with strong single-core Jul 18, 2024 · Here is my MOD list for KSP CKAN. So, I've decided to look for mods to enhance my gaming experience. GPP. For all your gaming related, space… If you’re looking for a greater challenge, including a life support mod like Kerbalism might be interesting for you. Paywall on volumetrics is dumb, patreon is a subscription service and making ksp mods and updates for them sets a precedent and i really dont wanna see other mods follow this path, i get that its your work and you get to do what you want with it, hell i bought the v1 . Under 64-bit Windows I end up with 4 to 6 GB resident for the KSP. I'm extremely familiar with a great number of KSP mods. 1. Definitely improved a bit, although I'm not sure why some parts are super reflective and others aren't. To maximize efficiency, use launch windows! The best way to do this is to use the website linked below, it’s a launch window calculator! - Below is the forum page for the KSP Delta-V map shown above, check it out! 136 votes, 27 comments. For KSP 1. cgf Unofficial community for City State Entertainment's (CSE) upcoming MMORPG, Camelot Unchained. *** Marked Mods will maximize graphics to look like your favorite youtuber's videos (probably better). Basically you make a craft capable of flying a mission, like say a robotoc ore-mining ship, and using WOLF you can use it to create a mission for it to fly within its deltaV requirements, and it then does that offscreen so you have virtual flights moving resources around, and The Kerbal Space Program subreddit. 2 km/s in KSP will get you anywhere, but in RSS it will only get you to orbit. GAP gives passenger missions among the different airfields (I used Kerbin Side Remastered GAP for more airfields). The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. exe process, with various mods e. It's also the second best place to find new mods, because you can filter them by category etc (e. The main sites for KSP mods are Curse and Kerbalstuff. these two elements do a lot to change the feel of the game and the flow of early play. (2) Installing mods I have a medium end pc and I was just wondering what the best list of mods would be because I have tried so many but I just don't know the best order or list of mods what work well with each other. Related Kerbal Space Program Sandbox game Space simulator Gaming Sim game forward back r/AskGameMasters This subreddit is for Game Masters (GM's) of Tabletop Role Playing Games (RPG's) It's for advice and questions, newbies and wizened old grognards, and anyone (or anything) in between. If you have the mods installed with all dependencies and did so correctly then it should be working and you should already have what you asked for? Is there any mods out there that allow you to build/ launch spacecraft on other planets after building a colony there? (Like KSP 2 promised) Still very new to KSP mods so any advice would be appreciated thanks :) 1. 5x rescale, which imo stock/stock balanced parts play a lot better with. Always go to the official forums to search for mods, plenty of times an older abandoned mod gets picked up and maintained by someone else. They fit nicely when combined with the Community Tech Tree, so you unlock them in stages and not in huge swaths. And you can still use stock parts and what-not. I love the idea of exploring space and colonizing other planets, but I realize that the base game is a bit limited in this area. Chapter I: Delta-v The first thing I'll be covering as a brief note is delta-v requirements. Too add some more details: Kerbalism is a mod that makes everything moderately more realistic. *** Just be mindful of mod compatibility. Having downloaded it and put it into my version of KSP, I can confirm that the 1. Telemachus (Browser Telemetry) TAC Life Suport. Some mods can be tweaked, other can't , some you need to tweak . 3 playthrough's mods, yet I got stuck at loading part upgrades, and I don't really know what to get. For all your gaming related, space exploration needs… The main mods I have installed are all the near future mods and the far future mod, as well as B9. 1: Rocket design and you. I also usually end up writing quite a few patches to force additional compatibility between KSPIE and NFT (NearFuture Technologies) as well as reduce part count by making science labs have all the vanilla science experiments, making crew EDIT: This thread is now the super ultra mod reviews and recommendations thread. NOTES ON KSP MAP READING: - Delta-V calculations aren’t based on the average amount needed over a period of 10 kerbin years. For me personally, the vital parts mods are kerbal space program interstellar extended (kspi-e, for the reactor mechanics, atmospheric scoops and general thermal propulsion-I use it to make futuristic spaceplanes that basically only need antimatter and an atmosphere or lithosphere to harvest for fuel, for indefinite operations) and the So speaking of part mods well there’s two routes you can go with the interstellar/large planet packs. These stemmed from the increased blame on the mods for problems inherent with the unstable Windows 64 bit client (basically, nobody read anything or did any proper troubleshooting first but instead decided to yell and blame mod authors for things that aren't under their control. I just started playing Kerbal Space Program and I'm really impressed with the amount of things you can do in this game. With 8k textures, the minimum specifications required for a smooth experience (60+ FPS) is a GTX 1060 6GB, paired with 16GB of RAM. (1) Finding mods. Procedural Fairings - Oddly enough, a seperate mod. ***Due to reddit API changes which have broken our registration system fundamental to our security model, we are unable to accept new user registrations until reddit takes satisfactory action. Includes interstellar travel and a massive expansion to the stock Kerbol system, orbital and offworld ship construction and shipyards, hundreds of new parts and engines, new missions and contracts, graphics and sound overhauls, the works. Total newb to KSP, currently watching Scott Manley's tutorial series, feeling progressively more and more confident to begin… Im bored with same old graphics and have been looking for a good graphics mod. Part mods, graphic mods, quality of life mods, life-support mods, gameplay mods, planet packs It's impossible to say which mod is "best". For a few mods there are special kerbalism patches for compatibility. x] - RasterPropMonitor (adopted) For KSP 1. Put your favorites down below. If unsure, perhaps go for the latest and if it seems to work great, if not try the next version down and repeat until you find the one that suits you. A huge amount of people are about to get pissed off, and maybe the mods will remove this but im still posting this anyway. Kethane. The developers of Kerbal Space Program made the solar system quite small. Reply reply More replies More replies USI. There’s an option for cryoengines that lets you use regular liquid fuel for them instead of LH2, it’s a separate file that comes with the mod or maybe it’s a separate download but I saw it on CKAN, if that’s the only thing you don’t like about it I really suggest you give all of Nertea’s mods a chance they’re fantastic I was searching for the best ksp base mod and I came upon theee base mods Modular Kolonization System (MKS) Planetside Exploration Technologies Kerbal Planetary Base Systems can anyone tell which is the best mod and why? Also I'm using Snacks! mod so it would be nice if the mod supports it KSP 2 will be better optimized, have a larger world to explore, more parts to do it with, better physics, new tutorials, better engine plumes and the ability to build colonies on other celestial bodies. KSP 1 Mods Hi All, /r/pathoftitans is the official Path of Titans 51 votes, 75 comments. Probes before Crew (or any mod that does the same), fundamentally changes the early game, pretty self explanatory Kerbalism, detailed life support mod, the main reason why I recommend it over others like snacks isn't because of the life support itself, but because it also changes electricity generation and consumption, as well as how science works (there are configs that disable the life This adds up fast and mods make things worse, even if you aren't using them directly. Assuming the "root folder" is the same folder that the KSP2_x64. What are the best mods for interstellar solar systems in your opinion, I personally use kcalbeloh for the quality of the planets and the black hole, however it does not have such robust support for volumetric clouds, do you know of any mod that has quality and is good? support volumetric clouds. Especially when you start going to Jool and Eeloo (and beyond with the outer planets mod). graphics, quality of life, new parts, etc) (what's the number one best place to find mods To be clear, Restock does change some models in the sense that some parts might end up being physically a bit smaller or bigger, so once installed or uninstalled, you'll likely want to check your craft to make sure things still make sense (like to make sure engines are still shorter than landing legs, or that solar panels still are inside fairings/cargo bays). exe is located in I have tried installing mods, such as K2-D2 according to what would seem to be the sensable translation of the instructions. From submarines to kolonization systems, and much more. In no particular order: SSTU. 30. Install CKAN (Software that manages mods for KSP) Here are mods I recommend RealSolarSystem RSSVE RSS 16K Textures Realism Overhaul RO Capsules RO Engines Procedural Fairings Textures Unlimited MechJeb 2 Hangar Extender Scatterer Realistic Progression 1 (Optional) Principia (Optional, not compatible with Ckan) 80 votes, 78 comments. The list so far. For all your gaming related, space exploration needs. 3 and older: RasterPropMonitor v0. Scatterer Chatterer EVE Parallax Astronomer's Visual Pack Waterfall Kerbal Attachment System Mechjeb 2 KSP Interstellar Planet Shine Kerbal Space Program Mods on CurseForge - The Home for the Best Kerbal Space Program Mods Discover the best Kerbal Space Program mods in the galaxy. Ferram Aerospace? You get pretty realistic aerodynamics and a window that shows you the flight characteristics of your craft in the editor. also the default hab time per chair is very low. It's a mod manager that allows you to browse, download, update and manage an endless list of mods (99% of the times the mod you're looking for is there). Short story very long: I've been using a lot of mods, extensively, since I started playing KSP around version 0. May 21, 2017 · Astronomer's Visual Pack is the most intensive visual mod for Kerbal Space Program, but has been tuned and optimized such that even mid-end hardware will bring an enjoyable experience. 22 votes, 45 comments. With this mod, you can get many parts in exactly the size you want them to be. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Is installing interstellar extended worth it with the near future mods? I've done a science playthough with KSPI-E before and know how it works so that isn't the issue, however, I've never used the near or far future mods. I use Global Construction, but Extraplanetary Launchpads also works. 1. KerbalMultiPlayer. Visually speaking: EVE, scatterer, and waterfall are absolute must haves. Single download with 150 mods to turn KSP1 into the rough vision for KSP2. Its perfect, tried and true. Kerbal Attachment System. Kerbal Space Program is a multi-genre game that puts players in charge of creating a space program for an alien race known as the Kerbals. I already plan on using Mech Jeb and KER. It’s the real solar system, but at a size all other mods will work with. Nertea's entire suite of Near/Far Future mods. With mods I think the functionality is pretty good, but mods can't fix bugs in calculations and flight models. In the mean time now that KSP 1 won't get any new updates to mess up my mods, I want to put together the best version of the original I can. Remote Tech 2. Almost each and every aspect of Kerbal Space Program is moddable, and here in CurseForge you’ll be able to As we are currently still waiting for the update that will make KSP 2 better than KSP 1, how about we jump the gun on them. +: [1. Can someone suggest me a good mod? System requirements- 8gb ram 256ssd Intel hd 620 I3 10th gen It's a mod manager that allows you to browse, download, update and manage an endless list of mods (99% of the times the mod you're looking for is there). Restarting your game will typically reduce how much memory is being assigned and there are mods - like KSP Memory Allocation Fix - that can help, but imo if you don't have 32 GB or more, you should be using as few mods as possible. Those flights can take years and without the mods you can be sitting there staring at the screen for 5-10 minutes with maximum stock time warp. We are Reddit's primary hub for all things modding, from troubleshooting Uh, which one are you talking about? I only know two, and they both work fine in the latest KSP. I will update this post often and also take constructive criticism in order to get the best possible experience in-game. Which one's support 1. Umbra Space Industries - This mod pack consists of many mods that all add amazing parts. So come in and contribute! So this is my list of 15 mods I currently have installed (no conflicts so far) that I believe improve the classic K. 1 or above works fine if you're using the latest version) So I have played quite a bit of KSP, and I am ready to start modding, but I don't know what I should add and what mods are compatiable. It's up to you to add those if you want. P experience. In other words, distances are small to make things easy. 9. Check the Kerbalism forum post on the KSP forums. Gravity Turn (out of pure laziness ) We would like to show you a description here but the site won’t allow us. You should not be hitting swap in a 16GB VM. CKAN will also link you to the KSP forum page for each mod, so you can check compatibility notes, bug fixes, and the like. 23 mods Kerbal Engineer Redux. Here's the entire mod list with links to the official mod authors websites. I want to start playing ksp again, but finding the best graphic mods that actually work is always such a hassle and I'm so used to the game actually looking good, I can't play the stock version anymore. Restock (stock cosmetic makeover), TUFX for postprocessing (minimal performance impact, this can make a huge visual impact and depends a lot on the configs you use), and Planetshine are also pretty standard (planetshine+parallax can be a big hit on performance though). turning science rewards down quite a bit will change it too. If you use mods from Roverdude (karbonite etc. This post is an effort to get everyone the best graphics possible in the game via mods. Its your job to create a modlist that makes KSP 1 as good as KSP 2 ought to be, what mods are you including? (For reference, promised features of KSP 2 are: Colonization, near future tech, new solar systems, QoL improvements) We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. New space suits, faces, retextured stock parts, even the sky and planets. so me and my friends are planning to play KSP together, but we're still trying to find a good multiplayer mod. I have the local copy of Ksp2, version 0. If anyone knows any good ones, preferably for the latest version of the game, feel free to tell me. QoL mods: Kerbal Alarm Clock, Transfer Windows Planner, Mechjeb, Editor Extensions Redux, RCS Build Aid, Precise Node, X Science, Better Burn Time, Better Timewarp, Automated Science Gatherer, Atmosphere Autopilot, and Tracking Station Evolved. Planet shine, distant object enhancer, are also very good, but minor improvements. My current KSP install has 117 mods through CKAN, which I've trawled through, extensively, looking for the juiciest KSP mods over the past ~8-9 years. 47 votes, 23 comments. I also find that it has a tech tree that scales very well from stock NERVAs to the OP stuff, taking something like 20000 science for end game tech nodes (science labs are a must). Jul 26, 2021 · For a lot of players, mods are essential, there are so many out there, so come to this thread to say what you think the best mods are, or if you want to find a mod to try out. Numbers changing in VAB for no reason, orbit lines disappearing, objects in orbit randomly spinning without any input forces. AVP and parallax are also very good to have, but they’re a little more demanding than the others. I've noticed there are multiple mods that add multiplayer to KSP. 0. A lot of mods are incompatible due to the way kerbalism handles resources for all unloaded vessels. Feb 21, 2023 · My goal here is to provide you with instructions to make your KSP look better while preserving the original vanilla gameplay, therefore this guide contains no parts mods or QoL mods. Thanks to Real Solar System and a bunch of other mods, you can raise the difficulty of KSP off the scale. Get the Reddit app Scan this QR code to download the app now Good mods for ksp that add more stars and more planets . 2. However, I need to get a bit more detail. r/RealSolarSystem: The official subreddit for the Real Solar System, Realism Overhaul and RP-0 mods for Kerbal Space Program. This includes things like life support and resource usage/generation during time warp, but also makes science more realistic. The learning curve is small - there are no mandatory resource gathering or life support requirements. you want to go more sci-fi like eventually getting to warp drives a very fun in depth mod is ksp KSP interstellar extended/expanded (can’t remember which e word it is) has a really super in depth parts pack. For all your gaming related, space… I'm dusting off KSP again for the first time in years, and I have no idea what mods people are using so I'm looking for recommendations. Earth's orbit would be further than Eeloo's orbit. You can stall, your wings can bend and break, you get body lift, you get realistic drag, the whole shebang. 7. 6 That's just from one of the mods I mentioned copy and pasted straight from the mod page. For what I know, there's Luna multiplayer and Dark multiplayer. Nertea's plus a planet pack. There are hundreds mods for KSP. 2 is out and made the game enjoyable, I Every time I’ve come back to KSP, I usually get all the NearFuture mods, SSPE (Stockalike Station Parts Expanded Redux), and KSP Interstellar Extended. 90. KSP 2 Mods Now that KSP2 0. I'm using ksp 1. Buy, sell, and trade CS:GO items. S. graphics, quality of life, parts, etc) (what's the number one best place to find mods then? The easiest way is through the CKAN Mod Manager, which will have most mods in its repository, complete with compatibility checking, auto-installing dependencies, and easy updating. Kerbal Space Program 2 Is Getting Review I have been looking for some mods for new planets, however, I have been having a difficult time finding good ones. This mod however, changes ALL of that. Infernal Robotics. KSP Interstellar Extended, is a mod similar in nature to Far Future, but with more realistic engine/reactor performance, heaps more engines and reactors. We would like to show you a description here but the site won’t allow us. For the ultimate volumetric clouds, get the latest dev version of scatterer off blackrack's patreon ($4). I tried to look at Quill18's 1. Otherwise expanding your tech tree with mods like the Community Tech Tree gives you an incentive to do more science if you feel like you’re completing the st The Kerbal Space Program subreddit. 11. It's a mod that allows you to change texture packages for many things. Most mods will also have dedicated forum threads which can be useful if you want to learn more about how they work, see screenshots, or troubleshoot. For all your gaming related, space exploration needs… I've never used CKAN before and it is a little daunting as there looks to be 100's (read 1,000's) of mods to install. If you're a first timer to colony building I'd like to recommend Kerbal Planetary Base Systems. *EDIT* Agreed. unkerballed start + kerbalism + kerbal construction time + modular launchpads + cryogenic engines + real chute + KIS + KAS + KER + remote tech + contract pack mods (clever sats is my favourite) + dmagic science + scansat + restock + smart parts + simple adjustable fairings (really good looking fairings) + waterfall + all of the dependencies of course Get the Reddit app Scan this QR code to download the app now The Kerbal Space Program subreddit. 7 or is there any good multiplayer mod that you guys can suggest for me I think instead of looking through the very very small amount of mods tailored to the real scale solar system mod, you should get KRSS reborn. All depends on what are you looking for. Misc: chatterer. Propulsion adds new types of engines (IE: Hydrogen, Argon, Nuclear, etc) along with fuel tanks to support them. Which is the best in terms of stability and features? Edit: I ended up going with the Luna Multiplayer mod and it worked very well in science mode. true. Useful parts, look great, and are very useful for colonization. awxkulwnv seik dmxowm xgbd yeouy bajb jeysr qsaohuj irjxw gbyktlk wwfryjrg cadfo nczrdu gvxv tzaero
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